Booth highlights – idTech3: Power to the Mods

4-Player Quake3 splitscreen on a PC

Spearmint Quake 3 is an ioquake3 spin-off with Turtlemod heritage known for splitscreen, but it also offers much more.  The goal is a platform for easy modding and new games.  Several features that were hard-wired in original Quake 3 are now independently moddable without touching the engine code.  Even the network code is revamped.  Player and game object variables can be added or removed, AND will still be networked!

I wanted a screenshot of the 4-way split,  and Google found one for me here on Steam along with setup instructions (for a previous version).   Here’s a video showcasing one of the great features, impact marks sticking to moving platforms:



A true single-player experience in Quake 3 with extensive features

“True” = player vs environment with level progression and monsters.  Entity Plus Quake 3 makes it easy for mappers to use Q3 level design skills in the creation of a single-player worlds.  The ‘monsters’ in this case are bots that populate the level, akin to Quake and Quake 2 single player concept.  The enemies are generally much smarter than Q1 and Q2 types, especially during melee.  The monsters have all the fighting skills and navigation ability of the arena bots.

One item I’ve always admired about this mod:  A thorough manual!



Berserker brings idTech4+ graphics to idTech3

Including three separate engine mods with three render paths – classic, fake per-pixel lighting , and true per-pixel –  Berserker’s idTech3 mods upgrade the graphics of Quake 3 and Return to Castle Wolfenstein.

Specific features and options include:  Depth-of-field, advanced rendering system for distortion and transparencies,  foliage, lighting bleed-through fix,  various stereographic modes, and marks stick to moving brushes (hey, like Spearmint!)  But unlike the goals of Spearmint,  all mods are fully compatible with existing Q3/RTCW qvm/dll modules, net-protocol, demos, and material/shader system.


The booth is educational about the types of rendering available and full of screenshots and example videos.  An especially cool feature is linked-lights.  Realtime lights ride along with moving brushes like platforms and trains.  Easier to understand with a vid:

Stay tuned for more highlights in the coming days.