What is AfterQuake?
AfterQuake is a complete solution for all Quake lovers out there. Single player, multiplayer, it supports everything Quake, with zero documentation. The documentation is built in on the game. It is based on FTE engine, which is being updated for as long as I can remember. It is supposed to be a joy to explore.
What is FTE?
FTE is, among other things, a Quake client, compatible with both Quake and QuakeWorld protocols. It is known in the community for being a very advanced client, but not-so-friendly to start with, mainly due to the lack of documentation.
This is where AfterQuake comes in – it is supposed to show the world how advanced FTE is, providing a base to explore this fascinating client.
- Quake Singleplayer, NetQuake and QuakeWorld support (all in one)
- For nQuake/ezQuake users: most features are implemented in FTE.
- Optional software-style rendering
- Eye candy stuff:
- HDR (retina) implementation
- bump mapping
- superior, fully editable particle system
- Android port for your phone and tablet
- netcode decoupled from the frame rate (cl_netfps 0 to disable, but why would you)
- Key binding modifiers, like SHIFT-5 or CTRL-F
- Support for TrueType Fonts
- Copy to clipboard (click and drag text on the console with mouse 2 pressed)
- Lists on the console the available config files, crosshairs, charsets with /list* commands
- Stereostopic projection (playable fov 180) (excluded from competition ruleset)
- Massive versitility
- QuakeC debugger
- and many, many more (…)
You’re probably wondering the need for another Quake all-in-one package. Here’s why: FTE never was included in a package such as this – and it desperately needed one. It is a complex client, with – I dare to say – more features than all other Quake clients combined. It’s meant to be explored and enjoyed. The package is not a replacement for nQuake or any other Quake “package” that specialized on multiplayer or anything out there. It’s different from all the other engines that focused on single goals. FTE does everything right. Just needs some patience and love.
–> HERE <–
Extract the contents to a new folder. Its Windows only for now (other OS only need other binary to work). If you already own a registered copy of Quake, copy into id1/ folder the file pak1.pak. If you don’t own Quake, replacement map textures are recommended.(available online).
The following text is no longer valid as AfterQuake now includes a built-in Downloads menu. Read all about it at AfterQuake updated
Anyway, for a visually good experience, download the following:
Recommended addons: Shove these files in id1/ folder: v_weps_plague.pk3 [mega link] and v_weps_ruohis.pk3 [mega link] fragger-monsters+norms__kingennio.pk3 [mega link] or reforged_beasts.pk3 [mega link] QRP_item_textures_v.0.73_fte.pk3 [mega link] mindgrid_audio.pk3 [mega link] rygels_texturepack_xolveoptimised.pk3 [mega link]
Spike (FTE engine)
Mushi (tester and all rounder)
PurpleHaze (particle configs)
MoonDrunk (gfx consultant)