Volatile Engine and J.A.C.K.

J.A.C.K. (formerly known as Jackhammer) is a brand new level editor for games with a quake-style BSP architecture. The title stands for “Just another creation kit”, but actually it’s not just another level editor! The aim is to develop a convenient cross-platform tool capable of incorporating the best features of existing editors, such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and Half-Life having been released a long time ago, the large community have arisen around, still developing mods and games on their bases. However the existing editors suffer from fundamental disadvantages their users are well familiar with. J.A.C.K. does aspire to be the universal level design tool for classic games. But not only the classics! We’re also planning Source engine and even UDK support. And the last but not the least, the editor shall become a key development tool for the Volatile engine, that is why its second name is Volatile Development Kit.

Important note! J.A.C.K. has been finally Greenlit by the community and soon will be available in Steam store! Please subscribe our Twitter channel to be among the first who gets news and updates!

Volatile engine is still under development, but we’re ready to shed some light on the current progress. Although the engine itself was written from scratch, it intentionally implements many design principles we refer to as “Quake ideology”. We’re pretty sure old-school Quake/Half-Life programmers and level designers will notice that almost everything looks familiar. We do our best to incorporate the best principles from the best engines, so you’ll find some features you’ve already learnt from Source or Unreal. The engine will be cross-platform (Windows, Linux/SteamOS, Android), high-perfomance, flexible for game developers, and Steam-friendly. And certainly it is highly integrated with J.A.C.K. editor.

It is a well known fact that a game engine without games has almost no value; so, there are some TBA games being developed on Volatile. Isn’t the QExpo2016 the right place to finally announce some of them? Who knows… 🙂

J.A.C.K. Volatile Engine: Sponza Atrium
Sponza Atrium model originally created by Marko Dabrovic (2002), converted and modified by FiEctro and XaeroX (2016)

2 comments

    1. It will be one of the free licenses. But not sure about GPL. I’d rather use something less restrictive.
      GNU public license forces all the derivative source code to be published, but many developers don’t like that because it could potentially reveal vulnerabilities and cheating techniques in their games.

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