https://qexpo2016.com July 16 to July 30 Sun, 31 Jul 2016 02:05:30 +0000 hourly 1 https://wordpress.org/?v=4.5.3 Comment on Blood Omnicide by robbert buchanan https://qexpo2016.com/blood-omnicide/#comment-137 Sun, 31 Jul 2016 02:05:30 +0000 https://qexpo2016.com/?p=886#comment-137 everything is amazing, prime!! Just great!
Just curious, but are you going to change out the sprites?
everything is so crisp and then the old blurred sprites kinda clash. Nothing against it at all, just curious that’s all.

]]> Comment on Game of Tomes – A Hexen 2 Modification by peeweeRotA https://qexpo2016.com/game-of-tomes-a-hexen-2-modification/#comment-136 Sun, 31 Jul 2016 01:35:02 +0000 https://qexpo2016.com/?p=646#comment-136 All great suggestions. I’ve not gotten around to looking at the conback issue yet. I’d love to extend this out to the expansion. Never gave it a shot but I’ve got a copy lying around here somewhere. The expansion is its own codebase. So there’d be some work porting things over to the second codebase, but it appears that most of the weapon code is the same.

I’ll see what I can get going with the whip. If it drags on till tomorrow I’ll get another site up and running for further development and get this one linked to it.

Glad you like it 😀

]]> Comment on Game of Tomes – A Hexen 2 Modification by Legend https://qexpo2016.com/game-of-tomes-a-hexen-2-modification/#comment-135 Sun, 31 Jul 2016 00:31:09 +0000 https://qexpo2016.com/?p=646#comment-135 sorry, is it possible to make a version that works with the portals of preavus mission pack too? I like the mod so far. It would be nice to be able to play it with the mission pack as well.

]]> Comment on Game of Tomes – A Hexen 2 Modification by Legend https://qexpo2016.com/game-of-tomes-a-hexen-2-modification/#comment-134 Sat, 30 Jul 2016 23:22:13 +0000 https://qexpo2016.com/?p=646#comment-134 also, the whip attack could really use a sound effect.

]]> Comment on Game of Tomes – A Hexen 2 Modification by Legend https://qexpo2016.com/game-of-tomes-a-hexen-2-modification/#comment-133 Sat, 30 Jul 2016 23:21:29 +0000 https://qexpo2016.com/?p=646#comment-133 the issue with the garbled titlescreen is with the software mode of hammer of thyrion only. Any way to make it work with software mode?

]]> Comment on Game of Tomes – A Hexen 2 Modification by peeweeRotA https://qexpo2016.com/game-of-tomes-a-hexen-2-modification/#comment-132 Sat, 30 Jul 2016 22:49:36 +0000 https://qexpo2016.com/?p=646#comment-132 Thanks for the heads up. Fixed!

]]> Comment on Game of Tomes – A Hexen 2 Modification by Legend https://qexpo2016.com/game-of-tomes-a-hexen-2-modification/#comment-131 Sat, 30 Jul 2016 22:24:47 +0000 https://qexpo2016.com/?p=646#comment-131 The download link still points to v 0.5a

]]> Comment on projectUnknown by toneddu2000 https://qexpo2016.com/projectunknown/#comment-130 Sat, 30 Jul 2016 13:13:17 +0000 https://qexpo2016.com/?p=1523#comment-130 Good question poVoq. Not sure why I still didn’t release first stub of project. Probably first reason is self-esteem: I don’t think projectUnknown it’s still “a game” but just a tech-demo made by me as future portfolio. This is why I prefer to settle down a little, refine whole code, make animations a little better, add sounds(NO SOUNDS! 🙂 ), make decent particle effects, add gibs(NO GIBS, AAAAAH) and release all the package in September / October.
Someone will take over this project and turn it out in something (a lot I hope) better? Sure, it’s possible. But I’m more like a onemanband person than a onlineteamforonenight person, so probably it will be a completely different project than this. Moreover because every single code or model file (except GLSL files, not created by me)will be released under CC0 license, so this should tease possible modders! 😉

Thanks for your nice comment poVoq, cheers!

]]> Comment on projectUnknown by poVoq https://qexpo2016.com/projectunknown/#comment-129 Sat, 30 Jul 2016 03:38:35 +0000 https://qexpo2016.com/?p=1523#comment-129 Looks cool, and definitly a great achievement for one person in 3 months!

But why wait for releasing it as fully open-source until it is “finished”? I don’t even think there can ever be something like “finished” for such a game :p (maybe “eh… good enough for someone else to take over” 😉 )

]]> Comment on An interview with The Happy Friar by ArrrCee https://qexpo2016.com/an-interview-with-the-happy-friar/#comment-128 Fri, 29 Jul 2016 16:32:35 +0000 https://qexpo2016.com/?p=1966#comment-128 Very good read, thanks for this guys!

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