Retroquad is a work-in-progress 8-bit color software-rendered engine.

Its goals are to:

  • Create new technologies to push the quality of realtime 8-bit color software rendering above the known possibilities of its current state of art;
  • Implement support for features that allows for more organic environments with less restrictive asset & level designs;
  • Implement support for easier asset creation, using common formats such as 32-bit TGA textures and loading palettes from 8-bit color PCX images;
  • Implement all possible optimizations to reach acceptable performance in full HD resolution;
  • Make it robust enough not just for playing Quake, but also for developing independent games using it.

Some of its already implemented graphical improvements:


More videos:

Happy 20th birthday, Quake!


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