Will the last one out please switch off the slipgate.

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Impression: Quake Expo was a vivid daydream of surprising color and texture that passed too quickly to process.  Fortunately, unlike a dream, we have the ability to revisit this slice of time in leisure to appreciate the wonder more fully. Curiosity drove this Expo into existence, amplified over time by the stalled hopes of an Expo back in 2014.  It’s been so long since 2011, especially in game-development years.  Was it too…

Booth highlights: New worlds for warriors

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Warriors Of Mars The soon-to-be-released complete overhaul code-named “Generation 3” balances fresh CRX engine tech with Alien Arena’s classic and campy 1950’s vision of the future.   What began in 2004 as a multi-player offshoot of CodeRed has become more focused and more realistic.  What if the iconic alien of AA was no longer a cartoon, but the real deal?  After methodically rebuilding all the character models from scratch, Irritant writes “I made…

Booth highlights: Just keep mapping/ making/ playing

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Ionic Transmissions from Map Jam 7 Ionous started this Expo with a lone epic map shot that will be part of the next Arcane Dimensions update, but later proceeded to give us updates and streaming from Map Jam 7 progress.   See discussion at func_msg forums.  The deadline is August 11.      You think you have enough time to release these things every day, Nemo, but you just don’t! Like the story for many…

An interview with The Happy Friar

The Happy Friar is a long-time positive force in the Quake scene and was a writer for Planet Quake.  He’s even hanging out with us here at Quake Expo (check out his booth). Fortunately we were able to get together for some Q and A-   Qbism: Sorry I haven’t gotten back to you. Forgot about a screening of “Serenity” movie I had tickets to last night!   The Happy Friar: The one with Nathan Fillion…

Booth highlights: Polish the weapons for a virtual trip to Saturn

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Rocket launcher as work of art For now, the best way to experience the Quake2 weapon hi-poly remodel is on sketchfab.  Spinning these lovingly-crafted models around will have you itching to try these babies out in-game.  What was once just a couple pixels of textures is now a ‘real’ grip, button, or trigger.  The worn-smooth edges and metal scratches are especially nice.  Keep an eye on this one!  Made [email protected] and…

Booth highlights: Quake mapping across spacetime

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Sin’s Gorge and Four Feather Grab some popcorn and try out a pair of maps from Madfox.  The Gorge is based on a map from “Sin”, a classic FPS released in 1998.  Check out the additional screenshots and download from the Sin’s Gorge homepage. Long in the making,  Four Feather is a medieval castle with a Russian flair, new monsters, and an intriguing skybox, “an ancient rune fallen out of…

Booth highlights: Continuous improvement

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What did Quake WANT to be?  Hexen II “Game of Tomes”   Hexen II is a beautiful and visually consistent fantasy realm.  But what if the gameplay was better?  Enter Game of Tomes modification.  PeeweeRotA has been asking tough questions during the ongoing development of this Hexen II mod, like “Why doesn’t the necromancer raise the dead?”. “Am I playing the next fusion of fantasy and first person shooters, or am…

Booth highlights: Beyond Quake

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The cutting edge of 8-bit rendering This project could be classified as a Quake engine mod, but it goes beyond the challenges of Quake to push the state-of-the-art of software-rendering.  Check out the video at the top of the Retroquad booth and see for yourself.  New graphics features include molten texture mapping, new dithering methods for light, color, and particles, and rotating movable alphatest (fence) textures.  Another goal is to improve the…

Midpoint

Quake Expo is at about midpoint, with one week to go.  If you’re just joining us, no worries, the 2011 Expo lasted just one week so we’re really at the beginning 🙂  Please comment on your favorite projects, or create your own booth.  Registration is still open until July 29. The booths are amazing, with updates to familiar entries and new projects you may not have seen before.  To break…