Game of Tomes version 1.0
As quake expo comes to a close, I finally had some time to put into balancing. There was a quite a bit of weapon balancing to do as well as some very minor bug fixes. This wil
Find your way through 2016
Browse preserved articles, booths, mods, mapping projects and interviews. All links below lead to content available in this snapshot.
As quake expo comes to a close, I finally had some time to put into balancing. There was a quite a bit of weapon balancing to do as well as some very minor bug fixes. This wil
Sin’s Gorge and Four Feather Grab some popcorn and try out a pair of maps from Madfox . The Gorge is based on a map from “Sin”, a classic FPS released in 1998. Check out the a
Slip & Frag for iOS is now available for free on the App Store! https://itunes.apple.com/us/app/slip-frag/id1133244429 You can see it in action here (well, at least 6 minutes
What did Quake WANT to be? Hexen II “Game of Tomes” Hexen II is a beautiful and visually consistent fantasy realm. But what if the gameplay was better? Enter Game of Tomes mod
The cutting edge of 8-bit rendering This project could be classified as a Quake engine mod, but it goes beyond the challenges of Quake to push the state-of-the-art of software
projectUnknown is a multiplayer Arena-style FPS . This is my first game made from scratch with FTEQW game engine . I created all the code, art and sounds, except GLSL shader f
07/30/16: Closing Time! Well, here we are, at the end of another Quake Expo, and you’re just in time for a fresh batch of Legacy Online! Sorry, I haven’t come up with a better
Tronyn writes from his travels: …at the moment so I don’t have much computer access (I’m currently in a public library). I’m unlikely to be able to make a booth, but I do have
First up we have Defrag . Still a WIP and no public release yet (but you can request a beta vis his e-mail: [email protected] ). The idea is to make 10 to 20 maps where you ra
Previous posts: Introducing AfterQuake and Details on AfterQuake usage AfterQuake package has been updated. Here’s whats new: latest FTE binary included (the first release bin
H ere’s the skinny on some mods with booths here at the QuakeExpo! First off we have TurboQ . This features some neat enhancements, like damage numbers (aka floating numbers)
Originally Released in August 2004, Alien Arena has undergone a number of transformations over the years, always seeking to improve the formula for fast paced arena-style deat
What is AfterQuake? AfterQuake is a complete solution for all Quake lovers out there. Single player, multiplayer, it supports everything Quake, with zero documentation. The do
From PC Gamer: http://www.pcgamer.com/were-running-a-quake-server-all-weekcome-play-with-us We’ve set up a few deathmatch servers for our community and plan to leave them runn
First up we have Defrag . Still a WIP and no public release yet (but you can request a beta vis his e-mail: [email protected] ). The idea is to make 10 to 20 maps where you ra
The Happy Friar is a long-time positive force in the Quake scene and was a writer for Planet Quake. He’s even hanging out with us here at Quake Expo ( check out his booth ). F
Sin’s Gorge and Four Feather Grab some popcorn and try out a pair of maps from Madfox . The Gorge is based on a map from “Sin”, a classic FPS released in 1998. Check out the a
What did Quake WANT to be? Hexen II “Game of Tomes” Hexen II is a beautiful and visually consistent fantasy realm. But what if the gameplay was better? Enter Game of Tomes mod
H ere’s the skinny on some mods with booths here at the QuakeExpo! First off we have TurboQ . This features some neat enhancements, like damage numbers (aka floating numbers)
The cutting edge of 8-bit rendering This project could be classified as a Quake engine mod, but it goes beyond the challenges of Quake to push the state-of-the-art of software
As quake expo comes to a close, I finally had some time to put into balancing. There was a quite a bit of weapon balancing to do as well as some very minor bug fixes. This wil
Previous posts: Introducing AfterQuake and Details on AfterQuake usage AfterQuake package has been updated. Here’s whats new: latest FTE binary included (the first release bin
This one comes with a requirement: you need an engine (like Darkplaces) that supports skin replacement (armor.mdl_0.tga, etc). For the life of me I couldn’t get the skin to wo
Monday July 18th 2016 – 3.45pm CT Less than an hour after the announcement that Ultimate Quad Capture would get yet another update, and I’m already getting footage of old-scho
What is AfterQuake? AfterQuake is a complete solution for all Quake lovers out there. Single player, multiplayer, it supports everything Quake, with zero documentation. The do
One New Asset Every Day* So how will this be done? AKA, Basic Quake Modding Tutorial! Step 1: Find the asset you want to replace. In my case, I’m looking at mostly models. To