quake2xp 1.26.6 quakeExpo 2016 Edition

This year marks 12 years of our project. It was an interesting time. Exclusively for qExpo i prepared a new update for q2xp New features: Raw mouse input and return joystic support (windows only) Added models scale for hud (r_hudModelScale cvar) Added 3×3 median filter for cinematics Added precompiled static lights interactions Added custom roughness maps Min-Max FPS counter Massive normal-specular maps update for hi-poly items High quality normal maps…

Quake2 weapon hi-poly remodel

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The main objectives of this project: recreate old models increase polycount (from 100-200 to 1000-2000 polygons) save the details, textures, animations transfer details from texture to geometry, like buttons, grips, fracture add PBR textures and materials convert to IQM game format add this pack to [email protected] and q2xp, or other source port with IQM support Working tread: http://quakeone.com/forums/quake-mod-releases/works-progress/11440-quake2-weapon-hi-poly-remodel.html Sketchfab: https://sketchfab.com/ctpejiok22 Moddb: http://www.moddb.com/mods/quake2-remodel/ FB: https://www.facebook.com/ComboClicker Youtube: https://www.youtube.com/playlist?list=PLwuxM-RwWBLCs35i0kC8cyD17OFeOc7Z1 Сохранить Сохранить Сохранить Сохранить…

[email protected]

bersq2preview

Happy BirthDay, Quake! [email protected] is a heavily modified Quake2 port. Mainly modified was renderer, also changed game code, client and server. Squished a lot of bugs. Engine uses own net-protocol, but old Quake2 protocol is fully supports (some new features will not work with Q2 protocol). The most basic features: multy renderer: 7 per-pixel lighting (PPL) and 1 simple render path; shadow volumes; bump mapping, parallax mapping, specular mapping, detailed…

Quake2xp

q2xp_Brdf

QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.   Featuries:   Real time per-pixel lighting and shadowing (like DooM3) with hi quality parallax mapping (relief mapping technology) Oren-Nayar diffuse – GGX specular BRDF, Phong, Lambert and…

idTech2 and idTech3 mods by Berserker

bersq2preview

Happy BirthDay, Quake! A preview of [email protected] and [email protected] mod booths:   [email protected] is a heavily modified Quake2 port. Mainly modified was renderer, also changed game code, client and server. Squished a lot of bugs. Engine uses own net-protocol, but old Quake2 protocol is fully supports (some new features will not work with Q2 protocol).   There are 3 mods based on idTech3 engines: [email protected] – based on Quake3 1.32b,…