Asaki’s Quakin’ Shake Bakery

lol

07/30/16: Closing Time!   Well, here we are, at the end of another Quake Expo, and you’re just in time for a fresh batch of Legacy Online! Sorry, I haven’t come up with a better name for it, yet.     In addition to the aforementioned tweaks, I’ve added some very preliminary dungeon code. Touch any lair to enter it, or use the cheat below. I’ve also repackaged the game…

Quake2 weapon hi-poly remodel

uN_15Fqhj54

The main objectives of this project: recreate old models increase polycount (from 100-200 to 1000-2000 polygons) save the details, textures, animations transfer details from texture to geometry, like buttons, grips, fracture add PBR textures and materials convert to IQM game format add this pack to [email protected] and q2xp, or other source port with IQM support Working tread: http://quakeone.com/forums/quake-mod-releases/works-progress/11440-quake2-weapon-hi-poly-remodel.html Sketchfab: https://sketchfab.com/ctpejiok22 Moddb: http://www.moddb.com/mods/quake2-remodel/ FB: https://www.facebook.com/ComboClicker Youtube: https://www.youtube.com/playlist?list=PLwuxM-RwWBLCs35i0kC8cyD17OFeOc7Z1 Сохранить Сохранить Сохранить Сохранить…

If you missed it… highlights from Quake 20th Birthday

Quaketest

If you were under a rock or busy and missed it (like me), Quake turned 20 this week with the shareware release.  Don’t worry, you can celebrate again on July 22 when the retail release turns 20.   We had a few booth previews here at Quake Expo 2016 in time for the birthday.  But there’s still plenty of time for more, so go make one!  How-to:  https://://qexpo2016.com/example-booth-preview-help-desk/   Here are 10…

repost from QExpo 2011- A short note from John Carmack

A look back at QExpo 2011 as posted by Chip- A short note from John Carmack: “I could write an awful lot about Quake, but since we are in the final crunch for Rage right now, I’ll have to settle for just a few random thoughts. I have a bit more subdued memory of Quake than many of our other projects, because the development was so tough. It was the…