Booth Updates for Days 10 & 11

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We’re getting close to the end of Quake Expo 2016, but the updates keep on rolling in! Well, let’s see what we have for you from the last few days.   Ionous is keeping up to date on the latest happenings with the recently announced Map Jam 7. He has put up a crop of screenshots from the current works that some of the mappers are creating. Take a look!  …

Booth Updates for Days 7, 8 & 9

Nemo in game 1

As we round ourselves through the mid point of Quake Expo 2016, the Booth updates just keep rolling in. In case you may have missed any of them from the passed few days, I’m here to recap them for you, so let’s jump in and see what else has happened!   Our first of a few update comes from Ionous who has let us know that Map Jam 7 has commenced! For anyone…

Booth Updates for Days 4 & 5

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Here we are, with a conjoined update for Days 4 & 5, so be prepared, this is a biggie! 6 total updates are to be enjoyed here, so grab a cold drink and a snack and just revel in the Quake-ness.   With the first update, we have TheHappyFriar who is teasing us about his visit to the Atlanta Aquarium. It’s a tease because there is no new asset yet, however there is a…

Dick’s Dreary Quake Hole

One of the secret levels from Quake for the Sega Saturn.

It’s a very special QExpo this year, following Quake’s 20th birthday. For that reason, I wanted to actually contribute something. I’ve tossed around a few project ideas, and one that I really liked was a follow-up to my reverse-engineering of Quake for the Sega Saturn.     The original write up including all of the data and particulars for Saturn Quake is here.   The idea I had here was…

Booth Updates for Day 3

Welcome to the recap of Booth Updates for Day 3 of Quake Expo 2016. Today we have 2 updates for you to check out, so let’s get to it!   First up we start with a non-Quake update, as peeweeRotA lets us know that his mod for Hexen II, Game of Tomes, has a new version available! The mod aims to enhance the RPG elements that already exist in the game and of…

Booth Updates for Day 2

Welcome to the recap of Booth Updates for Day 2 of Quake Expo 2016. The updates keep rolling in, so let’s get to it!   First we have Ionous who has updated us with more of a tease than an actual update. He says that he will be revealing something new on Thursday, so make sure to be around for that because I’m sure it’ll be great!   Next up we have an update…

Booth Updates for Opening Day

Quake Expo 2016 is finally upon us and with it comes a great assortment of Booths featuring projects from Quake developers from all over. There are a lot of great things to check out, so make sure you do so by clicking the Booth Index tab above. Of course, in proper Quake Expo fashion, the Booths are constantly being tweaked and updated and today I’m going to recap what was updated…

Welcome to frag.machine’s QEXPO2016 corner

RoQ04

Hello and welcome to my QEXPO2016 booth, where we are celebrating the 20th (yay!) Quake birthday. Here I will show to you some WIP from my vaporware coop mod Realms of Quake, or simply, RoQ. Currently, it’s a mashup of RPG, FPS and bits of other cool stuff I find in other games. It’s a Darkplaces only mod (FTEQW may be supported later but right now is untested and TBH…

Quake2 weapon hi-poly remodel

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The main objectives of this project: recreate old models increase polycount (from 100-200 to 1000-2000 polygons) save the details, textures, animations transfer details from texture to geometry, like buttons, grips, fracture add PBR textures and materials convert to IQM game format add this pack to [email protected] and q2xp, or other source port with IQM support Working tread: http://quakeone.com/forums/quake-mod-releases/works-progress/11440-quake2-weapon-hi-poly-remodel.html Sketchfab: https://sketchfab.com/ctpejiok22 Moddb: http://www.moddb.com/mods/quake2-remodel/ FB: https://www.facebook.com/ComboClicker Youtube: https://www.youtube.com/playlist?list=PLwuxM-RwWBLCs35i0kC8cyD17OFeOc7Z1 Сохранить Сохранить Сохранить Сохранить…

Suicide Highway by komagame

5yes

Hi everybody, I’m working on some Quake maps and one of them is called Suicide Highway                     ..somewhat similar to Quake2 style but not intended 🙂     Also I have an horror-mod for Halflife (don’t know if it fits here) Stay tuned for updates