Q2048: creation

Playing Quake (and derivations) for 20 years, creating maps for Q1 and Q2, I’ve never released¬†anything to public. Times change.   The main interest was to reproduce more or less complex logic in QC. Original vanilla QC with all its limitations and caveats. That was fun. Debugging with dprint, testing with Darkplaces and then with QuakeSpasm. Boom, 2 or 3 built-in functions behave slightly different. Finally, all workarounds were found…

Asaki’s Quakin’ Shake Bakery

lol

07/30/16: Closing Time!   Well, here we are, at the end of another Quake Expo, and you’re just in time for a fresh batch of Legacy Online! Sorry, I haven’t come up with a better name for it, yet.     In addition to the aforementioned tweaks, I’ve added some very preliminary dungeon code. Touch any lair to enter it, or use the cheat below. I’ve also repackaged the game…

The speed of light sucks…

Defrag

Even if not started yet, I prefer to talk about this project now, while the exposition is running because it may catch some eyes. I’m about to make a defrag mod for Q1. Long maps, alternance between tricks and bhop parts. It’s not meant to be hard, but to enjoy the “flow of speed” and physics. The real challenge comes with shortcuts, and aim the perfect run (as usual). Raisonnable…

Q2048 – famous game remake on Quake engine

Base2048

This is a remake of famous 2048 game. Please check it before playing this mod if you are unfamiliar with the game concept.   Tested on DarkPlaces and QuakeSpasm.   Use arrow keys for movement, R to restart a game, Q to center a player.   How to start: unpack “q2048” folder to Quake’s one, execute your quake.exe with parameter -game q2048, i.e.:   quakespasm -game q2048   That would…