What is AfterQuake?
AfterQuake is a complete solution for all Quake lovers out there. Single player, multiplayer, it supports everything Quake, with zero documentation. The documentation is built in on the game. It is based on FTE engine, which is being updated for as long as I can remember. It is supposed to be a joy to explore.
What is FTE?
FTE is, among other things, a Quake client, compatible with both Quake and QuakeWorld protocols. It is known in the community for being a very advanced client, but not-so-friendly to start with, mainly due to the lack of documentation.
This is where AfterQuake comes in – it is supposed to show the world how advanced FTE is, providing a base to explore this fascinating client.
FTE features
- Quake Singleplayer, NetQuake and QuakeWorld support (all in one)
- For nQuake/ezQuake users: most features are implemented in FTE.
- Optional software-style rendering
- Eye candy stuff:
- HDR (retina) implementation
- bump mapping
- superior, fully editable particle system
- Android port for your phone and tablet
- netcode decoupled from the frame rate (cl_netfps 0 to disable, but why would you)
- Key binding modifiers, like SHIFT-5 or CTRL-F
- Support for TrueType Fonts
- Copy to clipboard (click and drag text on the console with mouse 2 pressed)
- Lists on the console the available config files, crosshairs, charsets with /list* commands
- Stereostopic projection (playable fov 180) (excluded from competition ruleset)
- Massive versitility
- QuakeC debugger
- and many, many more (…)
Why?
You’re probably wondering the need for another Quake all-in-one package. Here’s why: FTE never was included in a package such as this – and it desperately needed one. It is a complex client, with – I dare to say – more features than all other Quake clients combined. It’s meant to be explored and enjoyed. The package is not a replacement for nQuake or any other Quake “package” that specialized on multiplayer or anything out there. It’s different from all the other engines that focused on single goals. FTE does everything right. Just needs some patience and love.
It may need YOU. You can contact us on sf.net – bugs and suggestions. Here is the list of the latest revisions on FTE client. Chat on Quakenet IRC or Discord.
Download
–> HERE <–
Extract the contents to a new folder. Its Windows only for now (other OS only need other binary to work). If you already own a registered copy of Quake, copy into id1/ folder the file pak1.pak. If you don’t own Quake, replacement map textures are recommended.(available online).
Read this to help you getting started.
The following text is no longer valid as AfterQuake now includes a built-in Downloads menu. Read all about it at AfterQuake updated
Anyway, for a visually good experience, download the following:
Recommended addons:
Shove these files in id1/ folder:
v_weps_plague.pk3 [mega link] and v_weps_ruohis.pk3 [mega link]fragger-monsters+norms__kingennio.pk3 [mega link] or reforged_beasts.pk3 [mega link]QRP_item_textures_v.0.73_fte.pk3 [mega link]mindgrid_audio.pk3 [mega link]rygels_texturepack_xolveoptimised.pk3 [mega link]

Credits:
Spike (FTE engine)
Mushi (tester and all rounder)
PurpleHaze (particle configs)
MoonDrunk (gfx consultant)















Interesting. Could you please release a MacOS version? The biggest problem with the FTE project for me is that it does not support MacOS builds and I’ve been unable to build a binary. Also, the MacOS binary they supply does not work.
hi!
right know we’re unable to release a MacOS binary. But you can ask Tuna to build one. He’s on Discord: http://discord.quake.world
if you wanna try yourself then:
make FTE_TARGET=SDL gl-rel
but you need to figure out the dependencies yourself..
http://tuna.quake1.de/fteqw.zip
Here is quick compile for macOS 10.11. Configuration is beyond my knowledge. But it did start for me eventually. I could not get sound to work though.
It’s great to see FTE get some effort applied to unmystify it a little.
Does it cover CSQC ?
Great idea, I hope you guys keep it updated and (hopefully) expand it to cover all FTE features.
csqc is meant to be provided by servers to clients, and this package was meant to focus on existing servers as well as existing mods (check the quake injector menu!), without creating excessive incompatibilities.
that makes depending on csqc for things impractical (remember that its a modder’s feature rather than a user’s one).
there’s some menuqc to make the menus usable, and some ezhud plugin that can replace the engine’s normal hud if you want your screen to be cluttered and garish that is (but can still be used with any existing csqc-using mods that don’t override the hud entirely).
if you want docs on each modder feature, check fteextensions.qc some time, but you’ll have to create your own examples for most of it.
Is there a github or similar where one can follow the development of FTE?
Seems like an interesting engine, but the website is dead since years and there are just autobuilds with no changelog or anything…
Looks like it could be relatively easily ported to Android VR (like Darkplaces, see QVR) but newer and with cooler features 😉
website: fte.triptohell.info (still needs news posts more often. websites arn’t my thing).
changelog: https://sourceforge.net/p/fteqw/code/5007/log/?path=
code: svn checkout svn://svn.code.sf.net/p/fteqw/code/trunk fteqw-code
Yes.
You can follow commits on http://sourceforge.net/p/fteqw/code/commit_browser
some more info: https://sourceforge.net/p/fteqw/code/HEAD/tree/trunk/specs/
as for Android, there’s an Android port, called FTEDroid: http://wiki.quakeworld.nu/FTEDroid
there may be more. Only Spike can answer.
looks good, real time lighting really impressing
That’s amazing! Some months ago I was trying to compile a FTE based pack, but got stuck (don’t remember what was the problem) and end up forgeting about it! 🙂
I’ll give it a try in the next few days!
Thank you!
Can’t download more then 72% of the last file, due to mega’s bandwidth limit!
really sorry to hear about that.
Anyway, nevermind. it’s no longer relevant, as Spike included an in-game Downloads menu and you can download stuff from there. yikes! check “updated” link.