[email protected]

bersq2preview

Happy BirthDay, Quake! [email protected] is a heavily modified Quake2 port. Mainly modified was renderer, also changed game code, client and server. Squished a lot of bugs. Engine uses own net-protocol, but old Quake2 protocol is fully supports (some new features will not work with Q2 protocol). The most basic features: multy renderer: 7 per-pixel lighting (PPL) and 1 simple render path; shadow volumes; bump mapping, parallax mapping, specular mapping, detailed…

idTech3 mods by Berserker

46615f940df4

There are 3 mods based on idTech3 engines: [email protected] – based on Quake3 1.32b, [email protected]_mme – based on Quake3mme (Movie Maker Edition), [email protected] – based on RTCW-SP. Main feature of these mods is Per-Pixel-Lighting (PPL) renderer, which based on Deferred Lighting aka Light Pre-Pass Deferred Rendering. There are 3 render paths: Classic renderer, Fake PPL renderer, True PPL renderer. All render paths uses GLSL vertex and fragment programs, vertex processing…