Q2048: creation
Playing Quake (and derivations) for 20 years, creating maps for Q1 and Q2, I’ve never released anything to public. Times change. The main interest was to reproduce more or less complex logic in QC. Original vanilla QC with all its limitations and caveats. That was fun. Debugging with dprint, testing with Darkplaces and then with QuakeSpasm. Boom, 2 or 3 built-in functions behave slightly different. Finally, all workarounds were found…