idTech3 mods by Berserker

There are 3 mods based on idTech3 engines: [email protected] – based on Quake3 1.32b, [email protected] _mme – based on Quake3mme (Movie Maker Edition), [email protected] – based on RTCW-SP. Main feature of these mods is Per-Pixel-Lighting (PPL) renderer, which based on Deferred Lighting aka Light Pre-Pass Deferred Rendering. There are 3 render paths: Classic renderer, Fake PPL renderer, True PPL renderer. All render paths uses GLSL vertex and fragment programs, vertex processing…

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Spearmint Quake 3

From the creator of Turtle Arena comes a Quake 3 source port that provides a glimpse of what is possible when you throw Quake 3 mod, demo, and network compatibility out the window while still maintaining the core Quake III Arena and Team Arena experience.

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Spearmint Quake 3 — Preview

From the creator of Turtle Arena comes a Quake 3 source port that provides a glimpse of what is possible when you throw Quake 3 mod, demo, and network compatibility out the window while still maintaining the core Quake III Arena and Team Arena experience.

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idTech2 and idTech3 mods by Berserker

Happy BirthDay, Quake! A preview of [email protected] and [email protected] mod booths:   [email protected] is a heavily modified Quake2 port. Mainly modified was renderer, also changed game code, client and server. Squished a lot of bugs. Engine uses own net-protocol, but old Quake2 protocol is fully supports (some new features will not work with Q2 protocol).   There are 3 mods based on idTech3 engines: [email protected] – based on Quake3 1.32b,…

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